Nowhere Land

Social Essence

The self's capacity for influence and manipulation. Umbra powers social interaction, persuasion, deception, and subtle arts.

Social Presence & Influence

Umbra represents your character's social presence, reputation, and capacity for influence. It powers social interactions, persuasion, deception, and subtle arts of manipulation.

Umbra ranges from -5 to +5, with 0 being average human social capacity.

Umbra in Action

Umbra powers skills like:

Persuasion (convincing others)

Conviction (inspiring allies)

Sincerity (building trust)

Mendacity (deception and lies)

Performance (entertainment and charisma)

Essence Allocation

Point Buy and Allocation

At character creation, allocate points to Umbra based on your chosen method:

  • Point Buy: Distribute essence points within age-based limits
  • Random Dice: Roll dice to determine starting values
  • Preset Builds: Use pre-built configurations like Specialized or Polyvalent

Umbra in Play

Social Actions

Umbra governs all actions that require social interaction, influence, or persuasion:

  • Persuasion: Convincing others and winning arguments
  • Conviction: Inspiring allies and holding the line
  • Deception: Lying, gambling, and misdirection
  • Intimidation: Threats and coercion
  • Etiquette: Social protocols and formal interactions

See Also