— Social Essence
The self's capacity for influence and manipulation. Umbra powers social interaction, persuasion, deception, and subtle arts.
Social Presence & Influence
Umbra represents your character's social presence, reputation, and capacity for influence. It powers social interactions, persuasion, deception, and subtle arts of manipulation.
Umbra ranges from -5 to +5, with 0 being average human social capacity.
Umbra in Action
Umbra powers skills like:
Persuasion (convincing others)
Conviction (inspiring allies)
Sincerity (building trust)
Mendacity (deception and lies)
Performance (entertainment and charisma)
Essence Allocation
Point Buy and Allocation
At character creation, allocate points to Umbra based on your chosen method:
- Point Buy: Distribute essence points within age-based limits
- Random Dice: Roll dice to determine starting values
- Preset Builds: Use pre-built configurations like Specialized or Polyvalent
Umbra in Play
Social Actions
Umbra governs all actions that require social interaction, influence, or persuasion:
- Persuasion: Convincing others and winning arguments
- Conviction: Inspiring allies and holding the line
- Deception: Lying, gambling, and misdirection
- Intimidation: Threats and coercion
- Etiquette: Social protocols and formal interactions
