NOWHERE LAND
PART 03 · PART III: ECHOES

Skills

Overview

Skills are the tools you use to interact with the world. They are rated from 0 (untrained) to 5 (legendary).

Physical Skills (Forma)

Physical skills are governed by Forma, representing your body's capabilities.

Running, climbing, swimming, dodging.

💡 Tip: Athletics can be used creatively in many situations. Think beyond the obvious applications!

✨ Mastery Ability (Level 1)

Master of athletics: Gain +2 bonus when rolling athletics in your area of specialization.

📋 Examples & Use Cases

Example: Using Athletics

Running, climbing, swimming, dodging.

✓ When This Skill Applies:
  • Basic scenario matching this skill
✗ When This Skill Does NOT Apply:
  • Scenario that doesn't match

Fighting with weapons or unarmed.

💡 Tip: Martial Prowess can be used creatively in many situations. Think beyond the obvious applications!

✨ Mastery Ability (Level 2)

Master of martial prowess: Gain +2 bonus when rolling martial prowess in your area of specialization.

📋 Examples & Use Cases

Example: Using Martial Prowess

Fighting with weapons or unarmed.

✓ When This Skill Applies:
  • Basic scenario matching this skill
✗ When This Skill Does NOT Apply:
  • Scenario that doesn't match

Moving unseen and unheard.

💡 Tip: Stealth can be used creatively in many situations. Think beyond the obvious applications!

✨ Mastery Ability (Level 3)

Master of stealth: Gain +2 bonus when rolling stealth in your area of specialization.

📋 Examples & Use Cases

Example: Using Stealth

Moving unseen and unheard.

✓ When This Skill Applies:
  • Basic scenario matching this skill
✗ When This Skill Does NOT Apply:
  • Scenario that doesn't match

Foraging, tracking, enduring elements.

💡 Tip: Survival can be used creatively in many situations. Think beyond the obvious applications!

✨ Mastery Ability (Level 4)

Master of survival: Gain +2 bonus when rolling survival in your area of specialization.

📋 Examples & Use Cases

Example: Using Survival

Foraging, tracking, enduring elements.

✓ When This Skill Applies:
  • Basic scenario matching this skill
✗ When This Skill Does NOT Apply:
  • Scenario that doesn't match

Building, repairing, artistic creation.

💡 Tip: Craft can be used creatively in many situations. Think beyond the obvious applications!

✨ Mastery Ability (Level 5)

Master of craft: Gain +2 bonus when rolling craft in your area of specialization.

📋 Examples & Use Cases

Example: Using Craft

Building, repairing, artistic creation.

✓ When This Skill Applies:
  • Basic scenario matching this skill
✗ When This Skill Does NOT Apply:
  • Scenario that doesn't match

Mental Skills (Anima)

Mental skills are governed by Anima, representing your mind's sharpness and knowledge.

Academic knowledge, history, legends.

💡 Knowledge Check: Lore is about what your character knows, not what you as a player know. Let the Trickster guide the outcome!

✨ Mastery Ability (Level 1)

Specialist in lore: Once per session, gain +3 bonus on a lore check without using Reach.

📋 Examples & Use Cases

Example: Using Lore

Academic knowledge, history, legends.

✓ When This Skill Applies:
  • Situation where this skill applies
✗ When This Skill Does NOT Apply:
  • When this skill doesn't help

Searching, deduction, finding clues.

💡 Knowledge Check: Investigation is about what your character knows, not what you as a player know. Let the Trickster guide the outcome!

✨ Mastery Ability (Level 2)

Specialist in investigation: Once per session, gain +3 bonus on a investigation check without using Reach.

📋 Examples & Use Cases

Example: Using Investigation

Searching, deduction, finding clues.

✓ When This Skill Applies:
  • Situation where this skill applies
✗ When This Skill Does NOT Apply:
  • When this skill doesn't help

Healing wounds, diagnosing illness.

💡 Knowledge Check: Medicine is about what your character knows, not what you as a player know. Let the Trickster guide the outcome!

✨ Mastery Ability (Level 3)

Specialist in medicine: Once per session, gain +3 bonus on a medicine check without using Reach.

📋 Examples & Use Cases

Example: Using Medicine

Healing wounds, diagnosing illness.

✓ When This Skill Applies:
  • Situation where this skill applies
✗ When This Skill Does NOT Apply:
  • When this skill doesn't help

Strategy, leadership in combat.

💡 Knowledge Check: Tactics is about what your character knows, not what you as a player know. Let the Trickster guide the outcome!

✨ Mastery Ability (Level 4)

Specialist in tactics: Once per session, gain +3 bonus on a tactics check without using Reach.

📋 Examples & Use Cases

Example: Using Tactics

Strategy, leadership in combat.

✓ When This Skill Applies:
  • Situation where this skill applies
✗ When This Skill Does NOT Apply:
  • When this skill doesn't help

Knowledge of magic, rituals, and the Flux.

💡 Knowledge Check: Occult is about what your character knows, not what you as a player know. Let the Trickster guide the outcome!

✨ Mastery Ability (Level 5)

Specialist in occult: Once per session, gain +3 bonus on a occult check without using Reach.

📋 Examples & Use Cases

Example: Using Occult

Knowledge of magic, rituals, and the Flux.

✓ When This Skill Applies:
  • Situation where this skill applies
✗ When This Skill Does NOT Apply:
  • When this skill doesn't help

Social Skills (Umbra)

Social skills are governed by Umbra, representing your social presence and influence.

Convincing others through logic or charm.

💡 Not Mind Control: Social skills influence and persuade, but NPCs have agency. A successful check means they're willing to listen, not that they're magically convinced!

✨ Mastery Ability (Level 1)

Master Diplomat: Once per scene, force an NPC to reconsider their stance after you use persuasion.

📋 Examples & Use Cases

Example: Using Persuasion

Convincing others through logic or charm.

✓ When This Skill Applies:
  • Social scenario where this applies
✗ When This Skill Does NOT Apply:
  • Combat situations where this doesn't work

Coercing others through fear.

💡 Not Mind Control: Social skills influence and persuade, but NPCs have agency. A successful check means they're willing to listen, not that they're magically convinced!

✨ Mastery Ability (Level 2)

Master Diplomat: Once per scene, force an NPC to reconsider their stance after you use intimidation.

📋 Examples & Use Cases

Example: Using Intimidation

Coercing others through fear.

✓ When This Skill Applies:
  • Social scenario where this applies
✗ When This Skill Does NOT Apply:
  • Combat situations where this doesn't work

Lying, disguise, forgery.

💡 Not Mind Control: Social skills influence and persuade, but NPCs have agency. A successful check means they're willing to listen, not that they're magically convinced!

✨ Mastery Ability (Level 3)

Master Diplomat: Once per scene, force an NPC to reconsider their stance after you use mendacity.

📋 Examples & Use Cases

Example: Using Mendacity

Lying, disguise, forgery.

✓ When This Skill Applies:
  • Social scenario where this applies
✗ When This Skill Does NOT Apply:
  • Combat situations where this doesn't work

Reading emotions, sensing motives.

💡 Not Mind Control: Social skills influence and persuade, but NPCs have agency. A successful check means they're willing to listen, not that they're magically convinced!

✨ Mastery Ability (Level 4)

Master Diplomat: Once per scene, force an NPC to reconsider their stance after you use empathy.

📋 Examples & Use Cases

Example: Using Empathy

Reading emotions, sensing motives.

✓ When This Skill Applies:
  • Social scenario where this applies
✗ When This Skill Does NOT Apply:
  • Combat situations where this doesn't work

Acting, music, oratory.

💡 Not Mind Control: Social skills influence and persuade, but NPCs have agency. A successful check means they're willing to listen, not that they're magically convinced!

✨ Mastery Ability (Level 5)

Master Diplomat: Once per scene, force an NPC to reconsider their stance after you use performance.

📋 Examples & Use Cases

Example: Using Performance

Acting, music, oratory.

✓ When This Skill Applies:
  • Social scenario where this applies
✗ When This Skill Does NOT Apply:
  • Combat situations where this doesn't work

Skill Mechanics

Specialization

Specialization: At Skill level 3, choose a specialization (e.g., Athletics: Climbing). Gain +1 die when relevant.

Example: Maya has Athletics 3 with a specialization in Climbing. When climbing a cliff face, she gains +1 bonus die. When running across open ground (not her specialization), she uses Athletics normally.

Untrained Skills

Untrained: You can attempt most skills untrained at -2 dice penalty. Some (Medicine, Occult) cannot be used untrained.

Example: Corvus has no Survival skill, so he can attempt to track an animal, but at -2 dice. However, Medicine cannot be attempted untrained—you must have at least 1 rank to use it.

Skill Level Reference

LevelProficiencyDescription
0UntrainedNo formal training, rely on natural ability
1NoviceBasic understanding, can handle simple tasks
2TrainedCompetent practitioner, reliable in most situations
3SkilledProfessional level, can specialize
4ExpertMaster of the craft, few can match
5LegendaryPeerless, capable of feats others think impossible