NOWHERE LAND

Trickster Screen

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🎲 Resolution Flow

  1. 1. Declare intent and approach
  2. 2. GM sets difficulty (Veil 1-7+)
  3. 3. Player chooses Skill + Essence
  4. 4. Roll dice pool (1 die per Skill rank)
  5. 5. Apply Context (Edges/Banes) and bonuses
  6. 6. Compare highest die to difficulty
  7. 7. Resolve maneuvers if used
  8. 8. Narrate result and apply consequences

📊 Difficulty Scale (Veils)

LevelEssence
Routine× 1
Simple× 2
Standard× 3
Challenging (Hard)× 4
Extreme× 5
Legendary× 6
Impossible× 7+

Three Maneuvers

Sacrifice (Before Roll)

Burn 1 Essence to add +2 dice

Reach (After Roll)

Spend Essence equal to shortfall to succeed

Push (After Success)

Burn extra Essence for enhanced effect

Forma: Physical prowess, health, endurance
🧠 Anima: Mental acuity, knowledge, willpower
👥 Umbra: Social grace, influence, connections
Reverie: Domain powers, supernatural abilities
At -5: Incapacitated in that aspect

⚔️ Combat Basics

Initiative: Highest Anima acts first
Attack: Skill vs Target's Defense
Damage: Weapon die + Success margin
Armor:
  • Light: -1 damage, no penalty
  • Medium: -2 damage, -1 Stealth
  • Heavy: -3 damage, -2 Athletics/Stealth

💬 Social Exchange

Disposition: -5 to +5
Persuasion: Logic, reason
Conviction: Passion, intimidation
Sincerity: Trust, empathy
Mendacity: Lies, manipulation
Success shifts Disposition: 0-3 = +1, 4-7 = +2, 8+ = +3

👑 Count's Ledger

Range: -5 to +5
Spend:
  • +5: Force reroll (any)
  • +3: Add +2 dice
  • +1: Ask yes/no question
At -5: Count collects (roll 1d6)

🌀 Domain Mechanics

Blessings: +1 to +5
Curses: -1 to -5
Exalted: At 5 Blessings, one persists outside domain
Can't have both Blessings & Curses in same domain

🎯 Core Skills

Physical:
Athletics, Brawl, Craft, Stealth, Martial Prowess
Mental:
Lore, Insight, Survival, Arcane Resonance, Tactics
Social:
Persuasion, Conviction, Sincerity, Mendacity, Performance
Hybrid:
Investigation, Larceny, Domain Weaving

Reverie Powers

UPEND:

1 Reverie = upgrade die size (d6→d8→d10...)

FORTIFY:

N Reverie = minimum result of N+1

⚠️ Cannot combine with Reach or Push

📜 GM Screen Wisdom

When to Roll:

  • Failure is interesting
  • Success has cost
  • Outcome is uncertain and matters

Domain Creation:

  • Set Willpower (0-10)
  • Define 3-5 Exaltations
  • Create 5 Blessings/Curses
  • Establish portal barriers