Nowhere Land

In Nowhere Land, equipment is more than tools—it's survival. What you carry defines what you can do, and what you leave behind might cost you everything.

Equipment Overview

Characters carry gear measured in Loads. A typical traveler can carry 5-7 Loads comfortably. Exceeding this imposes penalties to physical actions. Quality matters: Mundane items work normally, Domain-Forged items have special properties, and Cursed items carry dark consequences.

Equipment Overview

Your Forma determines maximum Load: Forma + 3 = Maximum Load. Exceeding maximum causes -1 die per excess Load.

Weapons

All weapons have three stats: Damage (Wounds dealt on hit), Range (reach category), and Load (encumbrance).

Melee Weapons

0 to 10LoadNotes
Knife/Dagger1Close0.5Concealable, throwable
Short Sword2Close1Versatile, one-handed
Long Sword3Close1.5Can be two-handed for +1 damage
Great Weapon4Close2Two-handed, unwieldy
Staff/Spear2Reach1.5Defensive (+1 to parry)
Improvised1CloseVariesBreaks on critical failure

Ranged Weapons

0 to 10LoadNotes
Throwing Knife1Short0.5Single use until retrieved
Shortbow2Medium1Requires arrows (20 = 0.5 Load)
Longbow3Long1.5Cannot use in confined spaces
Crossbow3Medium2Requires action to reload
Pistol3Short1Loud, ammo scarce in domains
Rifle4Long2Bolt action: -1 attack per round

Armor reduces incoming Wounds but imposes penalties to stealth and agility. Armor Value subtracts from damage taken.

LoadNotes
Clothing0None0No protection, full mobility
Padded/Leather1None1Light protection, quiet
Chain/Mail2-1 Stealth2Noisy, medium protection
Plate/Heavy3-2 Stealth, -1 Athletics3Heavy protection, loud
Domain-Forged2+Varies1-2Special properties per domain

Shields

LoadNotes
Buckler+1 Parry0.5Can still use two-handed weapons
Medium Shield+2 Parry, +1 vs ranged1One hand occupied
Tower Shield+3 Parry, +2 vs ranged2-1 Attack, provides cover

Adventuring Gear

Essential equipment for domain exploration and survival.

Essentials Kit

LoadNotes
Rope (50ft)15 silver
Torch (6)12 silver4 hours each
Lantern + Oil110 silver8 hours, better light
Rations (7 days)17 silver
Waterskin0.51 silver
Bedroll13 silver
Tent (2-person)215 silver
Climbing Kit112 silver+2 to climbing checks
Healing Kit125 silver10 uses, +2 to Medicine
Lockpicks0.520 silverRequired for lockpicking

Special Items

LoadNotes
Portal Compass0.5100 silverPoints toward nearest portal
Domain Map0.5Variable+2 to Navigation in mapped domain
Blessing Ward0.550 silverSingle-use curse protection
Count's Token0PricelessGrants audience with The Count

Domain-Forged Equipment

Items crafted within domains absorb their essence, gaining unique properties. These are rare, valuable, and often temperamental.

Fauna or Flora Domain (Ephemen territory)
Verdant BladeVerdant TangleGrows sharper near plant life (+1 damage in forests)
Ashen ShieldAshen WastesAbsorbs heat; immune to fire damage
Frozen ChainFrozen ExpanseSlows struck targets (half movement for 1 round)
Umbral CloakUmbral DepthsGrants +3 to Stealth in dim light
Library QuillInfinite LibraryTranslates any written language