NOWHERE LAND
PART 13 · PART XIII: FIELD SCIENCES
Cryptozoology

Cryptozoology

The creatures of Nowhere Land defy conventional biology. Beasts born from dream, entities shaped by philosophical concepts, and monsters that exist only when observed—cataloging them is both science and art. This chapter covers the systematic study of domain fauna, from field observation to specimen collection.

Cryptozoology Overview

Cryptozoology in Nowhere Land isn't about proving mythical creatures exist—it's about understanding creatures that shouldn't exist by any natural law. Domain creatures follow their own logic, born from the Partisan's will, the domain's philosophy, or the collective dreams of its inhabitants.

Why Study Cryptids?

Understanding domain creatures provides practical benefits:

  • Survival: Know what hunts you, what to avoid, what can be reasoned with
  • Resources: Many creatures provide rare materials for crafting and trade
  • Knowledge: Creature behavior reveals domain secrets and Partisan nature
  • Reputation: The Encyclopedist pays well for documented discoveries
  • Conservation: Some creatures are endangered—their extinction affects domains

Creature Classification

Domain creatures are classified by origin, behavior, and relationship to their domain. This taxonomy helps predict behavior and vulnerabilities.

Classification by Origin

Native Fauna

Born within the domain, shaped by its will. Examples: Verdant Hunters in jungle domains, Gear Knights in the Clockwork Citadel. Key trait: Tied to domain health—they weaken if the domain weakens.

Immigrant Species

Creatures that crossed from other domains. Examples: Null Stalkers appearing in unstable domains, Ember Sprites spreading from volcanic domains. Key trait: May not follow local rules—unpredictable behavior.

Conceptual Entities

Manifestations of abstract ideas—fear, justice, decay, hope. Examples: The Merchant Prince (commerce), The First Mourner (grief). Key trait: Behavior follows their concept, not survival instincts.

Dream Fauna

Creatures formed from accumulated dreams of domain inhabitants. Shift and change based on collective unconscious. Key trait: Affected by emotional states of nearby dreamers.

Corrupted Beings

Once-normal creatures twisted by domain collapse, Null exposure, or Partisan curses. Key trait: Unstable, often aggressive, may spread corruption.

Behavioral Categories

Creatures also categorize by interaction patterns:

CategoryBehaviorApproach
TerritorialDefends specific areaAvoid or negotiate passage
PredatoryActively hunts preyEvade, fight, or appear unappetizing
SymbioticSeeks mutual benefitOffer something of value
ParasiticDrains resources stealthilyDetection and removal
ReactiveResponds to specific triggersUnderstand and avoid triggers
AmbientPart of environment itselfNavigate carefully; often unavoidable

Field Research

Studying creatures in their natural habitat requires patience, skill, and appropriate precautions. Field research involves observation, documentation, and sometimes controlled interaction.

Observation Checks

Roll: Anima + Survival or Lore (Creatures)

Casual Observation (TN 10)

Basic behavior, feeding patterns, activity cycles. Takes 1-4 hours.

Detailed Study (TN 14)

Social structures, communication, territorial patterns. Takes 1-2 days.

Comprehensive Analysis (TN 18)

Reproduction, lifecycle, domain relationship. Takes 1+ weeks.

Modifiers: -2 if creature is aware of observer. +2 with proper concealment. +2 with prior knowledge of species.

Field Research Equipment

ItemCostBenefit
Field Journal5 silverRecord observations; required for cataloging
Specimen Jars2 silver eachPreserve small samples safely
Observation Blind15 silver+2 to observation; hides scent and movement
Creature Lure Kit20 silverAttract specific creature types
Tranquilizer Darts10 silver (3)Non-lethal capture; Forma TN 12 to resist
Domain-Specific Guide50+ silver+2 to all creature checks in that domain

Tracking Cryptids

Finding domain creatures requires reading signs that often defy physical logic. Tracks might phase in and out of reality, or lead through dimensions.

Cryptid Tracking

Roll: Anima + Survival (modified by creature type)

Physical Creatures (TN 10-14): Leave normal tracks, scat, territorial marks

Conceptual Entities (TN 16-20): Leave emotional residue, warped reality, affected witnesses

Dream Fauna (TN 18+): Only trackable through dream-sense or during specific hours

Null-touched (TN 16+): Leave absence rather than presence; track what's missing

Signs of Cryptid Presence

Physical SignsTracks, claw marks, shed scales/feathers, nests, kills, scat
Environmental SignsWarped vegetation, unusual temperature zones, reality distortions
Emotional SignsLingering fear, inexplicable joy, sudden aggression in witnesses
Temporal SignsTime loops, accelerated/decelerated areas, déjà vu zones
Absence SignsHoles in memory, missing shadows, silenced sounds

Cataloging Specimens

Proper documentation of discovered creatures requires systematic recording. The Encyclopedist's standard format ensures universal understanding.

Standard Creature Entry

A complete catalog entry includes:

  1. Designation: Common name, domain of origin, classification
  2. Physical Description: Size, appearance, distinguishing features
  3. Behavioral Profile: Aggression, intelligence, social structure
  4. Habitat & Range: Where found, territorial extent, migration patterns
  5. Diet & Ecology: What it eats, what eats it, ecological role
  6. Interaction Protocol: How to approach, avoid, or negotiate
  7. Hazard Rating: Danger level from 1 (nuisance) to 10 (apocalyptic)
  8. Useful Materials: What can be harvested, value, preservation needs

Creature Lore & Knowledge

What you know about a creature determines how you can interact with it. Knowledge checks reveal information based on success level.

Creature Knowledge

Roll: Anima + Lore (Creatures) or domain-specific Lore

SuccessInformation Gained
TN 10Name, general danger level, common behaviors
TN 14Weaknesses, resistances, preferred tactics
TN 18Special abilities, negotiation methods, valuable materials
TN 22+Hidden lore: true name, origin, connection to domain secrets

Specimen Collection

Collecting creature materials—whether for crafting, trade, or study—requires proper technique and tools.

Harvesting Materials

Material TypeTNRequirements
Basic (hide, teeth, claws)10Knife, 30 minutes
Organs (eyes, hearts, glands)14Surgical tools, 1 hour
Essence (blood, venom, ichor)16Specialized containers, 30 min
Conceptual (captured emotion, memory)20Domain-attuned vessel, ritual

Failure: Material ruined. Critical Success: Double yield or discover bonus material.

Live Capture

Capturing creatures alive is far more difficult but more valuable:

  • Requires non-lethal takedown (combat at -2 dice for restraint)
  • Containment: Must have appropriate cage/binding (creature type specific)
  • Transport: -2 speed while moving captured creature
  • Value: Live specimens worth 3-10× dead material value
  • Risk: Creatures may escape, attract others, or die in captivity

Dangerous Encounters

Field research often goes wrong. Knowing how to survive unexpected encounters is essential for any cryptozoologist.

Encounter Protocols

Freeze Response

Stay motionless. Test Forma TN 12 to remain still. Many predators respond to movement. Success: creature may lose interest. Failure: triggers attack or investigation.

Slow Retreat

Back away without showing fear. Test Umbra TN 14 to project calm. Success: maintain distance. Failure: creature interprets as weakness, pursues.

Intimidation Display

Make yourself large, loud, threatening. Test Umbra + Conviction vs creature Willpower. Success: creature flees or backs down. Failure: escalates to combat.

Offering

Provide food or valuable item. Test Anima + Insight to guess appropriate offering. Success: creature accepts, satisfied. Failure: offering rejected, may anger creature.

Cryptid Types by Domain

Different domain types produce different creature ecologies. Understanding these patterns helps predict what you'll encounter.

Verdant Domains (Jungle/Forest)

Abundant life, complex food webs, territorial species.

  • Common: Verdant Hunters, Strangling Vines (animate), Canopy Flyers
  • Rare: Grove Guardians, Pollen Spirits, Root Networkers
  • Apex: World-Trees (sentient), The Green Speakers

Mechanical Domains (Clockwork/Industry)

Constructed beings, hierarchical, maintenance-focused.

  • Common: Clockwork Scarabs, Gear Knights, Maintenance Drones
  • Rare: Cogfathers, Logic Weavers, Pattern Keepers
  • Apex: Grand Architects, The Calculating Engines

Aquatic Domains (Ocean/River)

Depth-based zones, currents as highways, pressure-adapted life.

  • Common: Tide Whispers, Current Riders, Depth Lurkers
  • Rare: Tide Revenants, Memory Eels, Pressure Lords
  • Apex: The Tide Mother, Leviathans, The Drowned Chorus

Death Domains (Bone/Grave)

Recycling-focused, memory-fed, boundary guardians.

  • Common: Bone Crawlers, Memory Moths, Grave Beetles
  • Rare: Bone Shepherds, Echo Collectors, Rest Keepers
  • Apex: The First Mourner, Ossuary Titans, The Final Gate

Conceptual Domains (Abstract/Philosophical)

Idea-manifestations, behavior follows concept logic, often paradoxical.

  • Common: Mirror Shards, Echo Fragments, Possibility Sprites
  • Rare: Reflection Thieves, Paradox Weavers, Truth Hounds
  • Apex: The Shattered Reflection, The Merchant Prince, Concept Lords

Research Projects

Extended cryptozoological studies use the Project Clock system to track progress toward major discoveries.

Cryptozoology Projects

Document New Species (6 segments)

Complete catalog entry for undocumented creature. Requires multiple observation sessions, behavioral data, and specimen samples. Reward: Reputation with Encyclopedist, naming rights, 50-200 silver from interested parties.

Creature Communication (8 segments)

Develop method to communicate with specific creature type. Requires linguistic analysis, behavioral observation, and trial interaction. Reward: Negotiation possible with that species, potential ally/guide.

Taming Protocol (10 segments)

Create method to domesticate or befriend creature type. Extremely difficult; most domain creatures resist taming. Reward: Animal companion, unique mount, or guardian creature.

Apex Predator Study (12 segments)

Comprehensive analysis of domain's most dangerous creature. Extremely hazardous. Reward: Critical vulnerability discovered, major reputation boost, potential domain insight.