Nowhere Land

Athletics (jumping, climbing, swimming)

Brawl (unarmed combat)

Craft (building and repairing)

Stealth (moving silently)

Martial Prowess (armed combat)

Essence Allocation

Point Buy and Allocation

At character creation, allocate points to Forma based on your chosen method:

  • Point Buy: Distribute essence points within age-based limits
  • Random Dice: Roll dice to determine starting values
  • Preset Builds: Use pre-built configurations like Specialized or Polyvalent

Forma in Play

Physical Actions

Forma governs all actions that require physical exertion, strength, or bodily resilience:

  • Athletics: Jumping, climbing, swimming, running, and other physical feats
  • Combat: Whether armed (Martial Prowess) or unarmed (Brawl)
  • Craft: Building, repairing, and creating physical objects
  • Survival: Enduring harsh conditions, tracking, and wilderness skills
  • Stealth: Moving silently and avoiding detection

See Also