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Athletics (jumping, climbing, swimming)
Brawl (unarmed combat)
Craft (building and repairing)
Stealth (moving silently)
Martial Prowess (armed combat)
Essence Allocation
Point Buy and Allocation
At character creation, allocate points to Forma based on your chosen method:
- Point Buy: Distribute essence points within age-based limits
- Random Dice: Roll dice to determine starting values
- Preset Builds: Use pre-built configurations like Specialized or Polyvalent
Forma in Play
Physical Actions
Forma governs all actions that require physical exertion, strength, or bodily resilience:
- Athletics: Jumping, climbing, swimming, running, and other physical feats
- Combat: Whether armed (Martial Prowess) or unarmed (Brawl)
- Craft: Building, repairing, and creating physical objects
- Survival: Enduring harsh conditions, tracking, and wilderness skills
- Stealth: Moving silently and avoiding detection
