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Table of Contents
Navigate the Handbook

  • Introduction
  • Overview
  • Principles

Core Rules

  • Core Mechanics

  • Character Creation

  • Skills

Character Options

  • Careers
  • Domains & Portals
  • Potentials
  • Newborn Domains

Conflict & Exchange

  • Combat
  • Social Exchange
  • The Count's Ledger

Exploration & Gear

  • Equipment
  • Exploration
  • Survival
  • Travel & Encounters
  • Exploration Flavors

Advanced Rules

  • Bastion Management
  • Advanced Mechanics
  • Downtime Systems
  • Uptime Activities
  • Crafting

Lore & World

  • Ecology & Settlements
  • Cryptozoology
  • Factions & Politics
  • Blessings & Curses
  • Named NPCs

For The Trickster

  • Environment Design
  • Game Master's Guide
  • Bestiary
  • Environments
  • Traps & Hazards
  • Domain Creation
  • Genre Flavors
  • Mysteries

Symbolic Ecology

  • The Symbolic Ecology Method
  • Domain Seed
  • Symbols & Remnants
  • Community & Factions
  • Ecological Web
  • Blessing & Curse Design
  • Dungeon Stocking
  • Worked Examples

Tools & Resources

  • Random Tables
  • Solo Play
  • Oracle System
  • Domain Navigation
  • Narrative Journaling
  • Campaign Management
  • Genre & Solo Integration
  • Example Adventure
  • Archaeology
  • Safety Toolkit

Lore & World

  • 👑 The Count's Domain
  • 🗺️ Key Domains & The Passage
  • 👹 Bestiary & Creatures
  • 🧑‍🤝‍🧑 NPCs & Travelers
  • ⚔️ Factions & Politics
  • 🌍 The Real World Connection
  • Political Systems
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Campaigns
Jotunia
The Giant's Shadow
The Giant's Shadow

The Giant's Shadow

"The giants remember when the world was warm and kind. They remember who murdered that world."
Jotun proverb, carved into a glacier

Scenario Overview

Sessions

3-4 (12-16 hours)

Focus

First contact, travel, philosophy

Structure

Hexcrawl + parley + trials

Stakes

Earn giant trust or spark a war; learn the Ymir secret

Scale Dissonance
Convey size through framing: doors are cliffs, bowls are boats, a single chair is a rooftop. Skill checks often need tools, time, or leverage instead of raw numbers.

Travel Pointcrawl

Frostbridge

An ancient bridge of ice runes. Tests patience and precision.

  • Decode runes to lower wind (Lore).
  • Carry supplies across with pulley rigs (Craft).
  • Leap and climb; risk falling into rune-etched chasm (Grit).

Hollow Grove

Trees shaped like runes hum with latent magic.

  • Harvest rune-bark for spells; risk waking a guardian elk.
  • Ask the grove questions; answers in visions about the AEsir betrayal.
  • Leave an offering to gain a temporary ward versus cold.

Basalt Steps

Vertical ascent carved for giants. Tiny beings must improvise.

  • Build a winch; takes time and resources.
  • Ride a friendly hawk (if earned in Volsprung).
  • Free climb; exhausting, but faster.

Debates ethics of deicide. Offers perspective: gods are administrators turned predators.

Win her trust with stories of mortal agency; lose it with boasts of conquest.

Trials of Worth

Strength

Move a glacier tooth to free a trapped mammoth. Proves you are more than fragile humans.

Wisdom

Solve a rune logic puzzle carved into ice mirrors. Reveals Ymir's heartbeat sound.

Compassion

Save a wounded troll child or deliver it to giants. Choice defines future alliances.

Defiance

Refuse a small demand from a giant noble to show you are equals, not subjects.

Trust of the Jotun (6)

Earned via trials and respect. At 4, Brynd offers forge access. At 6, giants march with you later.

Troll Rage (4)

Harm trolls or steal too much; at 4, troll warbands attack Volsprung.

AEsir Gaze (4)

Use divine favors or speak blasphemy; at 4, Odin sends a raven omen that shadows you into the god-hunt.

Subverting Myth
Giants are not loot pinatas. They are moral mirrors. Reward diplomacy and mutual aid with unique gear and allies; punish greed with lasting political backlash.

Printable Cards

Use these table cards to track favors, tools, and lore fragments players can carry forward.

Object

Giant Forge Slot

One slot to craft a god-killer haft; redeem after earning Trust 4+.

Power

Philosopher's Favor

Spend to reroll a social check with giants; on failure, raise AEsir Gaze.

Tool

Rune Logic Mirror

Portable mirror that reveals rune puzzles; grants advantage on lore decipher rolls.

Rule

Troll Mercy

If the party spares troll young, gain a future ally token usable in God-Hunt.

Lore

Ymir Heart Map

Play to access a safe rest in Ymir's pocket or to destabilize terrain in the finale.

Rewards and Leads

  • Forge slot for one god-killer weapon (combine leviathan scale + giant steel + runes).
  • Prophecy fragment: where the first god bleeds easiest (used in God-Hunt).
  • Giant ally (philosopher, smith, or seer) accompanies or sends aid later.
  • Map to Ymir's heart, a domain pocket usable as sanctuary or bomb.

"We are not myths. We are witnesses. Will you stand with witnesses or with the feeders?"

Hroka, Philosopher of the Glacier Courts

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Nowhere Land - The Null Handbook

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