"Gods are ideas with teeth. If you mean to bite back, sharpen more than steel."
Scenario Overview
Sessions
4-5 (16-20 hours)
Focus
Preparation, infiltration, first god kill
Structure
Node-based heist + multi-path boss
Stakes
Prove gods can die; choose what replaces them
Assemble the God-Killer
Weapon Core
Combine leviathan scale, giant steel, and a rune focus. Risk: exhaust resources.
Binding Rune
Craft a rune that names the target god. Risk: alerts ravens; advances Æsir Gaze clock.
Soul Cage
A vessel to catch divine essence. Risk: corruption if carried too long.
Infiltration Routes (Choose Two)
Enter the god's dreamscape via the God-Dream track. Skills: empathy, insight, surreal logic.
Boss Frame (Mix and Match)
Phases
Phase 1: Domain control (environment attacks). Phase 2: Aspect revealed (unique powers). Phase 3: Mortal form (bleeds, can die).
Win Conditions
Kill, bind, or bargain. Killing proves gods bleed; binding provides leverage; bargaining grants boons at corruption cost.
Clue Delivery
Show how worship feeds power via visible tethers to shrines. Break three tethers to weaken the god (Three Clue Rule).
Player Agency
Offer optional collateral damage: save civilians or secure the kill faster. Choices echo in the finale.
Clocks and Escalation
God Alert (6)
Alarms, failed stealth, or loud rituals fill this. At 6, reinforcements arrive and a new phase triggers.
Collateral (4)
Each innocent harmed ticks this. At 4, the moral cost colors endings.
Soul Cage Strain (4)
Holding divine essence stresses the cage. At 4, it cracks; decide who absorbs or releases it.
Printable Cards
Hand these to players to track assets and consequences they can bring into the finale.
Object
God-Killer Core
Leviathan scale + giant steel blank. Spend to gain +1 tier vs divine armor.
Power
Binding Rune
Name a god to lock them in place for one round; on use, tick Æsir Gaze.
Object
Soul Cage
Stores divine essence. Carrying it fills Soul Cage Strain when stressed.
Rule
Collateral Clause
If innocents are harmed, mark this card; it colors endings in the finale.
NPC
Valkyrie Mole
A turned valkyrie can delay reinforcements once or provide Asgard intel.
Rewards and Fallout
- Proof gods can die: morale boost to allies, terror to the Æsir.
- Divine essence captured: spend in finale to ascend, bargain, or weaponize.
- Odin reacts: send ravens, seal Bifrost, or strike Volsprung. Set one new obstacle for the finale.
- Player beliefs shift: update God-Dream tracks; grant boons or curses accordingly.
"The first god to fall teaches every mortal a new lesson: the sky was never locked."
Sigrdrifa, rogue Valkyrie
