Nowhere Land

Careers

Careers define what your Echo has done with their life. Inspired by Traveller, Barbarians of Lemuria, and Warhammer Fantasy, the career system uses a point-buy economy where each career grants signature skills, a boon (advantage), a burden (flaw), and starting equipment.

“You are not your career. You are everything you’ve survived despite it.”

Career System Overview

Career Points by Age

Age CategoryCareer PointsNote
Youth (15–25)4Fresh but eager — fewer careers, higher Reverie
Prime (26–45)6Peak experience — the most common starting age
Elder (46+)8A lifetime of learning — most careers, lowest Reverie

Career Tier Costs

TierCP CostGrants
Standard (Tier 1)1 CP2 Signature Skills at +1, 1 Boon, 1 Burden
High (Tier 2)2 CP3 Signature Skills at +1, 1 Superior Boon, 1 Burden, +1 Reverie OR +1 Skill
Minor (½ Tier)½ CP1 Signature Skill at +1, 1 Minor Boon (situational)

Standard Careers (Tier 1)

⚡ Forma Careers

🌪️ Drifter

Skills: Survival, Subterfuge | Equipment: Personal Effects, Travel Gear, Profession Tools

Boon — Hardened: Ignore the first Wound penalty in any scene. You've pushed through pain before.
Burden — Rootless: Cannot own property or gain status in settled domains. Stability feels like a cage.

Special: Blend InOnce per rest, become inconspicuous. NPCs won't remember you.

⚔️ Sentinel

Skills: Martial Prowess, Tactics | Equipment: Service Weapon, Dog Tags, Field Rations, Weathered Uniform

Boon — Guardian: Once per round, take a hit intended for an adjacent ally.
Burden — Duty Bound: Must test Anima to retreat from a fight or abandon a charge.

Special: Defensive StanceOnce per rest, negate one attack targeting an adjacent ally.

🎨 Artisan

Skills: Craft, Perception | Equipment: Tool Kit, Raw Materials, Work Apron, Guild Token

Boon — Masterwork: Items you craft have +1 Durability or +1 Quality.
Burden — Perfectionist: Will not use shoddy tools (−1 die if forced).

🏹 Hunter

Skills: Marksmanship, Survival | Equipment: Bow/Trap Kit, Skinning Knife, Tracking Gear, Trophies

Boon — Prey Sense: Once per session, automatically detect the nearest creature you've hunted before.
Burden — Predator's Focus: −2 dice on social tests when you've identified a target.

🧠 Anima Careers

📚 ScholarHigh Career (2 CP) — 3 Skills

Skills: Lore, Investigation, Languages | Equipment: Worn Notebook, Quill & Ink, Reading Glasses, Reference Tome

Boon — Linguist: Decipher any written text (Anima test). +1 max Reverie.
Burden — Sedentary: −2 dice on physical endurance tests. Books over boots.

Special: Recall LoreOnce per rest, the GM must answer one factual question truthfully.

💊 DoctorHigh Career (2 CP)

Skills: Medicine, Investigation | Equipment: Medical Kit, Herb Pouch, Bandages, Healing Salve

Boon — Hippocratic Oath: Stabilize dying allies without a test 1/session. +2 to Medicine for wounds.
Burden — Oath-bound: Cannot refuse aid to the dying or injured, even enemies.

Special: Emergency CareStabilize a dying character automatically, no roll required.

Mystic

Skills: Occult, Willpower | Equipment: Ritual Components, Incense, Crystal, Tome of Secrets

Boon — Sight: Sense magical auras automatically. The Flux whispers its secrets to you.
Burden — Haunted: GM can impose a hallucination once per session.

Special: Sense the VeilDetect magical effects or supernatural presence in your area.

🧭 Explorer

Skills: Survival, Perception | Equipment: Compass, Rope, Maps, Survival Kit

Boon — Chart Master: Once per session, instantly map a region as if studied for a week.
Burden — Must Document: Compulsively records everything. Cannot ignore new locations.

👥 Umbra Careers

🎭 Charlatan

Skills: Mendacity, Persuasion | Equipment: Lockpicks, Dark Cloak, Forged Papers, Hidden Knife

Boon — Silver Tongue: Reroll one failed social die per session.
Burden — Infamous: −2 dice on initial trust rolls with authorities.

Special: Case the JointAutomatically identify the weakest security point in a location.

🤝 Diplomat

Skills: Persuasion, Insight | Equipment: Sealed Letters, Fine Writing Set, Translation Guide, Official Seal

Boon — Neutral Ground: Once per session, create a temporary truce between hostile parties.
Burden — Word is Bond: Breaking a promise causes −3 to all social rolls until you make amends.

💰 Merchant

Skills: Persuasion, Subterfuge | Equipment: Ledger Book, Scales, Sample Goods, Coin Purse

Boon — Business Sense: Always know fair market price. Negotiate prices down by 20%.
Burden — Debt: Owe favors to creditors. Gain extra Ledger debt point at creation.

🎪 Entertainer

Skills: Performance, Persuasion | Equipment: Instrument/Props, Costume, Mirror, Makeup Kit

Boon — Captivating: Once per session, hold an audience's attention completely for one scene.
Burden — Attention Seeker: −2 dice to remain unnoticed in social situations.

✨ Reverie Career

🌙 Dreamer

Skills: Domain Weaving, Willpower

Boon — Lucid: Enter a lucid dream state to communicate across domains once per day.
Burden — Detached: Struggle to distinguish reality from dream. −1 to Perception in mundane situations.

Advanced Careers (Tier 2 — 2 CP)

Advanced careers require a prerequisite Standard career. They grant 3 Signature Skills at +1, a Superior Boon, a Burden, and either +1 Reverie or +1 to any skill.

Advanced Career Table

Ranger 🏹Requires: DrifterForma

Skills: Survival, Marksmanship

Boon: Tracker Supreme — Track through any terrain or magical interference. Reroll failed tracking 1/session.

Burden: Lone Wolf — −1 die on group coordination tests.

Warlord 👑Requires: SentinelForma

Skills: Tactics, Martial Prowess

Boon: Command Presence — Allies within 10 hexes gain +1 to physical rolls.

Burden: Responsible — Take Fractures when soldiers under command are killed.

Artificer ⚙️Requires: ArtisanForma

Skills: Craft, Occult

Boon: Enchanted Works — Crafted items hold minor enchantments or domain blessings.

Burden: Demanding Materials — −2 dice to craft without rare/magical materials.

Archivist 🏛️Requires: ScholarAnima

Skills: Lore, Investigation

Boon: Living Library — Recall any learned fact. +2 max Reverie. Establish a permanent archive.

Burden: Obsessive — Must spend at least 1 hour per day recording information.

Sorcerer 🔮Requires: MysticAnima

Skills: Occult, Willpower

Boon: Master of Magic — Reroll failed Occult/Willpower 3×/session. +2 max Potentials.

Burden: Flux-Touched — NPCs instinctively fear or mistrust you.

Mastermind 🕵️Requires: CharlatanUmbra

Skills: Mendacity, Tactics

Boon: Grand Design — Once per story arc, orchestrate a plan affecting multiple factions.

Burden: Marked — Authorities actively hunt you.

Magnate 🏦Requires: MerchantUmbra

Skills: Persuasion, Tactics

Boon: Economic Power — Crash or inflate local economies. Gain wealth automatically each session.

Burden: Responsibilities — Must manage business affairs or lose assets.

Oracle 👁️Requires: DreamerReverie

Skills: Domain Weaving, Occult

Boon: Foresight — Once per session, ask the GM about a likely consequence of an action.

Burden: Cursed Knowledge — Take 1 Fracture when glimpsing terrible futures.

Master Careers (Tier 3)

The pinnacle of a career chain. Master careers require their Tier 2 prerequisite and represent legendary status in Nowhere Land.

🐺 Beastmaster

One who commands creatures of Nowhere Land.

Chain: Drifter → Ranger → Beastmaster | Skills: Survival, Willpower

Boon — Pack Alpha: Command up to 3 bonded creatures. They fight and die for you.
Burden — Wild Heart: −3 to all social rolls in civilized settings. The wild calls to you.

📖 Sage

Living repository of all knowledge.

Chain: Scholar → Archivist → Sage | Skills: Lore, Willpower

Boon — Omniscient: Know something useful about any topic. GM must provide one true fact per scene.
Burden — Fragile Vessel: All physical stats capped at 3. The body fails as the mind expands.

Archon

One who shapes domains through will alone.

Chain: Mystic → Sorcerer → Archon | Skills: Domain Weaving, Occult

Boon — Domain Shaper: Permanently alter small aspects of any domain you're in.
Burden — Inhuman: No longer fully human. NPCs may react with fear, worship, or hostility.

Career Special Abilities

Once per Rest Abilities

Each career grants a signature ability usable once per rest.

CareerAbilityEffect
DoctorEmergency CareStabilize a dying character automatically, no roll
ScholarRecall LoreGM must answer one factual question truthfully
SoldierBattle CryAll allies within earshot gain +1 die on next attack
CharlatanCase the JointIdentify the weakest security point in a location
NobleNoble BearingCommoners cannot initiate violence for one scene
MysticSense the VeilDetect magical effects or supernatural presence
DrifterBlend InBecome inconspicuous; NPCs won't remember you
SentinelDefensive StanceNegate one attack targeting an adjacent ally
GamblerRead the RoomKnow if someone is bluffing

Minor Careers (½ CP)

Half-Point Careers

Side pursuits, hobbies, or brief life phases. Two minor careers cost 1 CP total. Each grants 1 Signature Skill at +1 and 1 Minor Boon (situational).

GamblerMessengerStreet UrchinApprenticeAmateur ScholarCourierLinguist

Multiple Careers & Example Builds

Spending Career Points

Characters spend their Career Points across as many careers as they can afford. Taking multiple careers grants diverse skills at the cost of depth.

The Disgraced Noble

Noble (2) + Scholar (2) + Drifter (1) + Gambler (½) + Courier (½)

6 CP (Prime)

The Street Surgeon

Doctor (2) + Charlatan (1) + Thief (1) + Street Urchin (½) × 2

6 CP (Prime)

The Veteran Explorer

Military Officer (2) + Navigator (1) + Survivalist (1) + Scholar (2) + Linguist (½) × 4

8 CP (Elder)

Career Equipment Sets

Starting Equipment by Career

CareerEquipment
ScholarWorn Notebook, Quill & Ink, Reading Glasses, Reference Tome
SoldierService Weapon, Dog Tags, Field Rations, Weathered Uniform
MerchantLedger Book, Scales, Sample Goods, Coin Purse
ArtisanTool Kit, Raw Materials, Work Apron, Guild Token
DoctorMedical Kit, Herb Pouch, Bandages, Healing Salve
EntertainerInstrument/Props, Costume, Mirror, Makeup Kit
CharlatanLockpicks, Dark Cloak, Forged Papers, Hidden Knife
ExplorerCompass, Rope, Maps, Survival Kit
MysticRitual Components, Incense, Crystal, Tome of Secrets
HunterBow/Trap Kit, Skinning Knife, Tracking Gear, Trophies
DiplomatSealed Letters, Fine Writing Set, Translation Guide, Official Seal
DefaultPersonal Effects, Travel Gear, Profession Tools

Custom Career Creation

Creating Your Own Career

Work with your Trickster (GM) to define a custom career:

  1. Choose 2 Signature Skills relevant to the concept
  2. Define 1 Boon — a minor mechanical advantage
  3. Define 1 Burden — a narrative or mechanical flaw

Example: Portal Hunter

Skills: Investigation, Occult | Boon: Sense portals within 100m | Burden: Compelled to investigate any new portal discovered

“Every scar tells a story. Every skill is a chapter. Your career is the book the world reads when it looks at you.”

— The Count, On the Weight of Experience