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Real World Scenarios
The Gathering Storm
The Gathering Storm — School Prologue

The Gathering Storm — School Prologue

Play This Scenario Interactively

Launch the solo interactive version of this scenario. Make choices, roll dice, and experience the gathering storm firsthand.

Type

Solo Prologue / Interactive Fiction

Duration

30-45 minutes

Setting

Mizuki Municipal High School, suburban Japan

Purpose

Prologue to 'There and Back Again' campaign

Mechanics

Solo oracle system with portal pressure clock

Warnings

Mild supernatural horror, bullying themes

The Gathering Storm — School Prologue is a solo interactive prologue to the 'There and Back Again' campaign. You play a student at Mizuki Municipal High School who begins to notice something is wrong. Reality glitches. Whispers in empty classrooms. A figure on the rooftop who shouldn't be there.

The Concept

You are an Outsider——someone who has never crossed into Nowhere Land. But tonight, the boundary between worlds is thinning. You'll experience five encounters that test your awareness of the unusual.

  • • Strange Weather: Rain falls upward. Shadows move against the light.
  • • Disturbing Teachers: They say things they shouldn't know. They look at you like they're measuring you.
  • • Odd Classmate: Yuki Tanaka has been acting strangely. She's drawing symbols you've never seen.
  • • The Slime: Something not-quite-human oozes from the janitor's closet. It doesn't attack—it watches.
  • • A Glimpse: Through a window, you see a city that isn't there. Portals shimmer in the hallway mirrors.
💡 Tip
Before or After the Campaign? Play this BEFORE 'There and Back Again' to learn your character. Play it AFTER as a flashback to understand what your character knew before the others.

Character Creation

Quick Setup

Create your character in 5 minutes. You'll choose a name, assign Essences, pick a club role, and identify one strange thing about yourself.

Character Elements

Name & Year

Choose your name and school year (1st-3rd year, ages 15-18).

Essences

Distribute points across five Essences. Each starts at 1.

  • Forma: Physical presence, endurance, strength
  • Anima: Social awareness, empathy, willpower
  • Umbra: Instinct, perception, survival
  • Reverie: Imagination, creativity, dreaming
  • Drift: Connection to Nowhere Land (starts at 0 for Outsiders)

Club Role

Choose your role in the TTRPG club. This affects your starting skills.

One Strange Thing

Choose one unusual trait about yourself. This is your hook into the supernatural.

The Setting

Mizuki Municipal High School

A typical Japanese suburban high school. Three buildings, a courtyard, a rooftop accessible by fire escape. The TTRPG club meets in Room 2-B after school.

Key Locations

  • Classroom 2-B: Club room, desks pushed aside for gaming sessions
  • Rooftop: Accessible by fire escape, view of the city skyline
  • Science Lab: Equipment, chemicals, locked cabinets
  • Library: Quiet, rows of books, study carrels
  • Courtyard: Cherry trees, benches, bike racks

Key NPCs

  • Yuki Tanaka: Quiet classmate, draws strange symbols, knows more than she lets on
  • Mr. Tanaka: Strict teacher, keeps glancing at the windows
  • Kenji: Club president, enthusiastic about TTRPGs, nervous lately
  • Rina: New student, transferred last week, seems lost
  • Homeless Man: Sits near the school gate, mutters about 'the crossing'

Scenario Structure

Six scenes. Each scene has a goal, an oracle check, and a procedure hook. Choose one vector per scene: Social, Investigative, or Sensitivity.

💡 Tip
Skip Option If players want to jump to the action, skip Scene 1 and start with the first strange encounter.

Fail Forward

Even failures push the story forward. A failed check reveals something else—something worse.

Success

You learn what you wanted. The situation improves slightly.

Mixed

You learn partial truth. Something unexpected happens.

Failure

You learn nothing useful. The situation worsens. Portal Pressure increases.

Portal Pressure

A clock tracks how close reality is to breaking. When it fills, the portal opens. Certain actions increase or decrease it.

Portal Pressure
0/6Portal Pressure: 0 of 6 segments filled

Clock Milestones

  • • 2/6: Lights flicker throughout the school
  • • 4/6: Whispers become audible in empty halls
  • • 6/6: The portal opens. Nowhere Land bleeds through.

Investigation Vectors

  • • Social: Talk to NPCs, build trust, uncover rumors
  • • Investigate: Search locations, examine evidence, solve puzzles
  • • Sensitivity: Sense supernatural presence, feel domain energy

Scene Turn Procedure (repeat each scene)

  1. Choose one vector (Social, Investigative, or Sensitivity).
  2. Roll its check and apply success/mixed/failure immediately.
  3. Mark or clear Portal Pressure based on the result and fiction.
  4. Choose the next lead; never stall progression to the next scene.

GM Timer Tip

If players hesitate, advance the clock. The world doesn't wait for indecision.

Tactical Branch (Act 3)

At the end of Act 3, players face a choice. Each option leads to a different Act 4 experience.

Call for Adults

Seek help from teachers or authorities. They won't believe you—or will they?

Follow Yuki

Track Yuki to the rooftop. She's meeting someone. Or something.

Prepare the Ritual

Use TTRPG club knowledge to prepare a protective circle. Knowledge meets necessity.

Scene 1: Morning Arrival

You arrive at school. Everything seems normal—except for the rain falling upward in the courtyard. No one else seems to notice.

Scene Goals

  • • Observe the school environment
  • • Talk to at least one NPC
  • • Notice one strange detail

Oracle Check

Roll 1d6. On 4+, you notice something specific. On 1-3, you miss it but hear gossip.

Procedure Hook: After this scene, Portal Pressure increases by 1. Choose your next lead.

Scene 2: First Period

Class begins. Mr. Tanaka's lecture is interrupted by a flicker in the lights. For a moment, his face looks... different. Older. Scarier.

Scene Goals

  • • Pay attention to Tanaka's behavior
  • • Notice environmental changes
  • • Interact with a classmate

Oracle Check

Roll 1d6. On 5+, you catch a meaningful glance. On 1-4, you're distracted.

Procedure Hook: Portal Pressure may increase based on your choices.

Scene 3: Lunch Break

In the cafeteria, you spot Yuki sitting alone, drawing in her notebook. The symbols look like they're moving.

Scene Goals

  • • Approach Yuki or observe from distance
  • • Explore the courtyard
  • • Listen to hallway gossip

Oracle Check

Roll 1d6. On 4+, Yuki notices you watching. On 1-3, she doesn't.

Procedure Hook: The Slime encounter may trigger here if Portal Pressure is high.

Scene 4: Afternoon Club

The TTRPG club gathers. Kenji is nervous. Rina is absent. The club room feels colder than usual.

Scene Goals

  • • Investigate the club room
  • • Talk to Kenji about his concerns
  • • Search for Rina

Oracle Check

Roll 1d6. On 5+, you find a clue. On 1-4, you find something disturbing instead.

Procedure Hook: Portal Pressure increases by 1. The supernatural is getting closer.

Scene 5: The Pursuit

Yuki is heading for the rooftop. She's carrying something—a journal, a key, a ritual component. You need to decide: follow her, stop her, or run.

Scene Goals

  • • Decide your approach
  • • Reach the rooftop
  • • Confront what you find

Oracle Check

Roll 1d6. On 4+, you reach the rooftop in time. On 1-3, you're delayed.

Procedure Hook: This is the point of no return. Choose wisely.

Scene 6: The Rooftop

On the rooftop, Yuki stands at the edge. Below her, the courtyard shimmers. Portals are opening. The boundary is breaking.

Scene Goals

  • • Reach Yuki before it's too late
  • • Make the choice: follow, stop him, or run
  • • This scene ends the solo scenario

Scenario End: The solo scenario ends at the threshold. What happens next is the beginning of the full "There and Back Again" campaign. If playing solo before the campaign, stop here and bring this character to session one. If playing during the campaign as flashback, this explains how your character knew something was wrong before the others.

Rooftop Outcome Matrix (Pick One)

  • • Follow (Reverie DC 10): success enters in control; mixed enters disoriented; failure enters while separated from allies.
  • • Stop Yuki (Anima or Forma DC 10): success delays crossing and gains critical context; mixed delays briefly then crossing happens; failure triggers forced crossing under pressure.
  • • Run (Umbra DC 9): success escapes with warning intel; mixed escapes but carries portal mark; failure escapes after a close encounter with lasting fear.

The Alptrauma Slime

Encounter: Alptrauma Slime

A translucent, oozing entity that feeds on social anxiety and shame. It's not truly dangerous—but it's deeply unsettling.

Slime Statistics

  • Appearance: Translucent, gelatinous, 1 meter across. Smells like old lunchboxes.
  • Behavior: Oozes toward socially anxious targets. Doesn't attack—just watches and mimics.
  • Attacked: Becomes solid briefly, lashes out with pseudopods. 1 Harm.
  • Weaknesses: Social confidence, humor, ignoring it
  • Threat: Low physical danger, high emotional disturbance

Resolution Options

  • Run: Flee. It doesn't follow far. Portal Pressure +1.
  • Understand: Observe it. Learn it's attracted to shame. Gain +1 to next Sensitivity check.
  • Appease: Offer it a memory of embarrassment. It dissolves. Gain +1 Umbra.

Fail Forward: Even if you fail, the slime teaches you something about how Nowhere Land manifests. Portal Pressure +1.

Oracle Tables

Strange Occurrences (d10)

RollResult
1Rain falls upward for 30 seconds
2A locker opens by itself, revealing darkness inside
3Your reflection in a window is 3 seconds behind you
4Whispers in an empty classroom, saying your name
5A cherry blossom petal falls from the ceiling—in winter
6A door leads to a room that shouldn't exist
7Your phone shows a text from yourself, sent tomorrow
8The clock on the wall runs backward for exactly 1 minute
9You hear your own voice calling from the stairwell
10For 10 seconds, the school is completely silent—no wind, no hum, nothing

Hallway Gossip (d10)

RollResult
1Did you hear? Rina hasn't been to class in three days.
2Mr. Tanaka was seen talking to himself in the faculty room.
3Someone painted symbols on the courtyard. They look like they're glowing.
4The homeless man outside says the school is built on a 'crossing point.'
5Kenji quit the TTRPG club yesterday. Then un-quit today. He seems different.
6A student from another school went missing near here last month.
7The library books on the top shelf keep rearranging themselves.
8Yuki Tanaka's drawings—have you seen them? They're maps of places that don't exist.
9The science lab equipment turned on by itself last night. The janitor quit.
10Someone saw a second moon through the library window. Just for a second.

What Is Yuki Doing? (d10)

RollResult
1Drawing complex symbols in her notebook
2Standing at the window, staring at nothing
3Whispering to herself in the courtyard
4Reading a book that isn't in the school library
5Touching the wall and closing her eyes
6Following someone without them noticing
7Crying silently in the stairwell
8Arranging objects on a desk in a ritual pattern
9Speaking in a language no one recognizes
10Standing on the rooftop, arms spread, eyes closed

The Homeless Man Says... (d10)

RollResult
1The crossing is thinning. Soon it will break.
2She knows. The girl with the drawings. She's been here before.
3Don't go to the rooftop. Not yet. Not until you're ready.
4I was like you once. I saw things. Now I can't stop seeing.
5The school is a wound. It bleeds into other places.
6They're coming. The ones who wear faces that aren't theirs.
7Your club president knows more than he says. Ask him about the old club.
8The slime is the least of your worries. It's a symptom, not the disease.
9When the clock fills, everything changes. You can't undo it.
10I was a student here. Class of 1998. We tried to close the crossing. We failed.

The boundary breaks. The crossing opens. You step through—or are pulled through—and the world you knew dissolves like morning fog.

— The beginning of 'There and Back Again'

See Also

  • Campaign: There and Back Again
  • Solo Play Rules
  • Bestiary: Alptrauma Entities
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