The best way to learn the Drop System combat is to see it in action. Below are three scenarios ranging from a simple duel to a complex boss battle.
Scenario 1: The Duel
Participants: Kael (Traveler, Forma +4) vs. A Bandit (NPC, Forma +3).
Round 1: Initiative
Kael rolls Initiative (Forma + Anima) and gets 7. The Bandit gets 5.
Order: Kael → Bandit.
Round 1: Kael's Turn
Kael moves into melee range (adjacent hex). He attacks with his Longsword.
- Target Number (TN): Base 4 (Melee).
- Pool: Forma (+4) + Martial Prowess (+1) = 5 dice.
- Roll: 2, 4, 5, 1, 6.
- Result: 4, 5, 6 are successes (≥ 4). The 1 is a failure.
- Damage: 3 Wounds.
The Bandit has Light Armor (-1 Wound). He takes 2 Wounds total. He is now "Hurt."
Round 1: Bandit's Turn
The Bandit strikes back with a dagger.
- TN: 4.
- Pool: Forma (+3) = 3 dice.
- Roll: 1, 2, 3.
- Result: All failures!
Kael parries easily.
Scenario 2: The Ambush (Using Reach)
Participants: Vesper (Traveler, Anima +5) vs. 3 Shadow Wolves.
Vesper's Desperate Turn
Vesper is cornered. She decides to cast Firestorm (Potential) to hit all three wolves.
- Cost: 2 Reverie.
- Check: Arcane Resonance (TN 12).
- Pool: Anima (+5).
She rolls: 2, 3, 5, 8, 1. Total 19? No, wait. She needs to hit TN 12 on individual dice? No, Potentials often use sum or single high die. (Correction: Standard Drop System counts successes vs TN, but some checks sum. Let's assume standard: TN 12 is impossible on d6 without Upending. Ah, TN 12 usually implies Sum or Upending. Let's assume she uses Reach to add dice for a Sum check or she Upends.)
Correction: TN 12 is "Challenging" (x4 multiplier). In Drop System, you count successes against TN. Wait, standard TN is 4. TN 12 implies a very hard task where you need 6s or Upended dice.
Vesper decides to Reach for 3 extra dice. She accepts the debt.
- New Pool: 5 + 3 = 8 dice.
- Roll: 4, 5, 6, 6, 1, 2, 3, 5.
- Successes (vs TN 4? No, TN 12 for Potential): She needs to Upend or sum? Let's say she uses Reverie to Upend two dice to d20s.
- Upended Roll: 15, 18. Both succeed vs TN 12.
The Firestorm erupts. All wolves take 3 Wounds.
