Nowhere Land
Partiz City Locations

Partiz City Locations

Partiz is a city of contrasts—ancient stone towers beside settler shacks, bustling markets beside quiet government compounds. This guide provides detailed information about each district and key locations for use in your campaigns.

District Overview

🏛️ The Government District

City Center • Seat of Power

The oldest part of Partiz, built around Romina's Tower. Here sit the institutions of Partizan governance: the Council chambers, Police Central, the official Casino, and the Tower itself—Romina's residence and the symbolic heart of the faction.

Police Central

Headquarters of the Red Scarves. An imposing stone building with holding cells, administrative offices, an armory, and—secretly—an experimental photography surveillance program. The main liaison office handles mission assignments for those seeking Partizan citizenship or favors.

Function

Police HQ, mission assignment

Key NPCs

Liaison officers, Chief (unnamed)

Secret

Photography surveillance program

Romina's Tower

The central spire of Partiz, predating the city itself. Romina resides in the upper floors; the lower levels house the Tower Court (judicial proceedings), audience chambers, and administrative offices. Few are granted access above the public levels.

Function

Residence, court, government

Key NPCs

Romina, Tower Guard (Sterns)

Access

Public lower floors only

Council Chambers

Where the Partizan Council meets to debate policy, assign bonds, and manage the faction's affairs. In theory, the Council governs; in practice, Romina dominates. The building also houses the Bond Registry and citizenship records.

Function

Legislative, records

Key NPCs

Council representatives

Politics

Red Scarves vs. Market Coalition

The Crown Casino

Partiz's official, legal gambling establishment. Restricted to Partizan citizens and approved visitors. The Vossberg family has significant investment here. Management actively seeks to shut down illegal competitors in the outskirts.

Function

Entertainment, information

Key NPCs

Vossberg representatives

Hook

Info on illegal casinos

🏪 The Market District

Commercial Heart • Rottinger Territory

The sprawling market square and surrounding commercial streets. Ruthe Rottingermanages the Market as both commercial hub and political power base. The Market Coalition draws its strength from the merchants and traders who work here.

Market Square

The central trading area of Partiz. Stalls, shops, and warehouses surround an open square where daily commerce occurs. Ruthe maintains an office overlooking the square from which she manages trade licenses and resolves disputes.

Rottinger Trading House

The Rottinger family's commercial headquarters. Import/export operations, information brokerage, and Ruthe's political base. The upper floors contain family residences including Ruthe and Damian's private quarters.

Artisan's Row

A street of workshops belonging to the Brenner and Kovacfamilies. Clockmakers, smiths, and craftspeople. Mathilde Brenner's workshop is here— a good place to discuss camera technology or commission special equipment.

🏘️ Settler's Borough

Transitional Housing • Hernano's Territory

Where new arrivals live while waiting to become Partizan citizens or preparing to colonize new territory. Simple housing, communal facilities, and a transient population.Hernano Ashgard runs the local police post here.

Borough Police Post

A small police station serving the Settler's Borough. Run by Hernano Ashgard, who works both day and night shifts but is rarely present when visitors arrive. Contains filing cabinets with Red Scarf personnel records and Hernano's obsessively organized desk.

Quest Connection:

Key location in "The Red Scarves Incident." Burnt papers in trash reveal clues about Diego Ashgard.

The Wanderer's Rest Tavern

A tavern catering to settlers. Opens at 10pm. Owner Old Gregor Varn (80+) lives above. Has a hidden cellar accessible through a passage behind beer kegs. Popular gathering spot for those waiting for citizenship.

Danger:

Gregor uses illegal Potential to torture those who wrong him. The cellar has held more than one victim.

Settler Housing Blocks

Simple communal housing for new arrivals. Shared kitchens, dormitory-style rooms, common areas. Residents here are either waiting for Partizan citizenship approval or preparing for colonization missions.

⚔️ The Military Quarter

Red Hat Barracks • Stern Territory

Home to the Red Hats—Partiz's military force responsible for Domain Hunts. The Stern family dominates this district. Barracks, training grounds, armories, and the memorial to fallen hunters.

Red Hat Barracks

Housing for active Red Hats between Domain Hunts. Includes common rooms, individual quarters for officers, and extensive training facilities. Captain Aldric Stern maintains his office here.

The Hunter's Memorial

A stone monument listing the names of Red Hats who died in Domain Hunts. Updated regularly—the list grows longer every year. A somber place where survivors pay respects.

The Armory

Military weapons storage and maintenance. Special equipment for Domain Hunts is prepared here. Access restricted to authorized personnel and those with special dispensation.

🌾 Agricultural Outskirts

Farms and Fields • Kurtz Territory

The farmland surrounding Partiz, managed primarily by the Kurtz family. Fields, orchting barns, and scattered farmhouses provide food for the city. Less patrolled than the inner districts—a place for secrets.

Kurtz Farmsteads

The primary agricultural holdings of Partiz. Elder Tomas Kurtz oversees operations from the main farmhouse. The rural Kurtz cousins work these lands, heavily intermarried and showing signs of the consanguinity crisis.

The Hidden Hand Casino

An illegal gambling den hidden in a converted barn. Run by opportunists who pay off certain police to look the other way. 20-30 gamblers on busy nights. Armed guards (not official Red Scarves). The official Crown Casino wants it shut down.

Quest Connection:

Pavel Drost and Mira Volkov hide here during "The Red Scarves Incident."

The Boundary Markers

Stone markers indicating the edge of Partiz's "safe" territory. Beyond lie wilder lands, potential Domain boundaries, and the routes used by Domain Hunt expeditions. Red Hat patrols check the markers regularly.

🕳️ The Undercity

Beneath Partiz • The Forgotten

Tunnel networks beneath Partiz, remnants of whatever existed before the city. Home to outcasts, refugees, and those who cannot or will not live above. Different rules apply here—family structures are based on survival, not blood.

The Tunnel Networks

Partially mapped passages connecting various points in the city. Some lead to natural caves; others to artificial chambers of unknown origin. The Undercity families guard their knowledge of these routes jealously.

Rumored: Samuel Rottinger's Refuge

Rumors persist that Samuel Rottinger—Ruthe's missing father—hides somewhere in the Undercity. If true, he holds secrets that could reshape Partizan politics: the truth about Damian's parentage and Romina's crime.

City Map Reference

District Overview

DistrictPrimary FamilyFunctionSecurity
GovernmentStern (security)Administration, justiceVery High
MarketRottingerCommerce, tradeHigh
Settler's BoroughNone (transient)Housing new arrivalsMedium
Military QuarterSternMilitary operationsVery High
AgriculturalKurtzFood productionLow
UndercityVarious outcastsRefuge, secretsNone (official)

Every street in Partiz has two stories: the one the families tell, and the one the settlers whisper. A wise Trickster knows both.

— Navigation advice