"In Nowhere Land, monsters are rarely born—they are made. By corruption, by debt, by desire. Every creature in this bestiary was something else once. Remember that when you fight them."
Using This Bestiary
Stat Blocks
- Corpus: Physical health and combat endurance
- Anima: Magical power and supernatural abilities
- Ego: Mental fortitude and willpower
Tier Guidelines
- Tier 1: Minor threats, 1-2 per player
- Tier 2: Significant threats, 1 per player
- Tier 3: Major battles, 1 for party
- Tier 4-5: Boss encounters
Gold-Corrupted Creatures
These creatures have been transformed by Enoch's gold corruption. They range from recently affected victims who might be saved to fully transformed horrors beyond redemption.
Gilded One
Tier 1Corrupted Humanoid
Humans fully consumed by gold corruption. Their skin shimmers with metallic flecks, eyes replaced by golden coins. They remember who they were, making them tragic adversaries.
Corpus
8
Anima
4
Ego
6
Abilities
- Golden Touch: Contact forces corruption check (DC 10)
- Whisper Temptation: Offers target their heart's desire (Ego vs DC 12 to resist)
- Reform from Gold: If near gold deposits, reforms 1d6 rounds after death
Weaknesses
- Pure water dissolves gold plating
- Genuine generosity stuns them
- Oaths of poverty cause pain
Loot
- Golden Dust (5-10 coins worth)
- Memory Fragment (insight into corruption source)
Aurumite
Tier 2Elemental Construct
Living gold elementals that spawn near heavy corruption. Mindless but dangerous, they respond to Enoch's will like extensions of his body.
Corpus
15
Anima
2
Ego
1
Abilities
- Reshape Form: Can become liquid or solid at will
- Gold Spray: 15ft cone, all targets make corruption check
- Absorb Metal: Consumes metal objects to heal (1 HP per pound)
Weaknesses
- Extreme cold (halves movement)
- Binding magic traps them
- Restraint blessings deal double damage
Loot
- Pure Gold Core (25 coins)
- Elemental Essence (crafting component)
Gold Fever Victim
Tier 1Diseased Humanoid
Early-stage corruption victims. Still mostly human but obsessed with gold. They hoard, steal, and fight for any golden object, no matter how worthless.
Corpus
6
Anima
6
Ego
4
Abilities
- Gold Sense: Knows location of all gold within 100ft
- Frenzy: +4 to attacks when gold is visible
- Contagious Greed: Successful attacks force corruption check
Weaknesses
- Can be reasoned with (DC 15 Ego)
- Distracted by gold—throw coins to escape
- The Doctor can cure them
Loot
- Random stolen goods
- Personal effects (often sad)
Gilded Beast
Tier 2Corrupted Animal
Wildlife transformed by gold corruption. Bears, wolves, or deer with golden fur, metallic claws, and an unnatural hunger. They hunt in packs near corrupted zones.
Corpus
18
Anima
10
Ego
2
Abilities
- Pack Tactics: +2 to attacks when ally is adjacent
- Golden Claws: Attacks bypass non-magical armor
- Corruption Howl: All creatures within 30ft make corruption check
Weaknesses
- Original animal calls can confuse them
- Strong enough Anima commands obedience
- Dawn light weakens them
Loot
- Golden Hide (valuable armor component)
- Beast Heart (alchemical ingredient)
Claim Jumper
Tier 2Corrupted Miner
Prospectors who found gold and couldn't let go. Their pickaxes are fused to their hands, their eyes see only veins of precious metal. They attack anyone who enters 'their' territory.
Corpus
14
Anima
6
Ego
5
Abilities
- Pickaxe Fury: +1d6 damage per adjacent ally
- Gold Sense: Knows location of all gold and valuables on targets
- Territorial Rage: +4 to all rolls when defending claim
- Cave-In Strike: Heavy attack that creates difficult terrain
Weaknesses
- Will trade for guaranteed gold
- Reminders of family cause hesitation
- Legal mining claims cause confusion
Loot
- Mining Tools (corrupted)
- Gold Nuggets (3d10 coins)
- Claim Deed (worthless but valued)
Paper Golem
Tier 2Construct
Animated constructs made from ledger pages, contracts, and debt records. Created by Avarice's counting clerks to enforce collections. Rustle ominously when approaching.
Corpus
12
Anima
8
Ego
0
Abilities
- Paper Slash: Cuts deal bleeding damage (1 HP/round)
- Contract Bind: Grappled targets take ongoing corruption
- Reform from Documents: Heals near written contracts
- Paper Storm: 15ft AoE, disadvantage on sight-based actions
Weaknesses
- Fire destroys them permanently
- Water dissolves their form
- Tearing their core document kills instantly
Loot
- Contract Scraps (can be reconstructed)
- Binding Ink
- Debt Records (intelligence on Avarice)
Treasure Golem
Tier 3Elemental Construct
Massive humanoid forms made of accumulated treasure—gold coins, jewelry, gemstones, artifacts. They guard Avarice's treasury and the Greed Key.
Corpus
25
Anima
15
Ego
5
Abilities
- Treasure Slam: 3d10 damage, target buried in coins
- Coin Spray: 20ft cone, targets take damage and become marked with gold
- Absorb Wealth: Heals by consuming valuable items (1 HP per coin value)
- Split Form: At 50% HP, splits into two smaller golems
Weaknesses
- Poverty-sworn individuals deal double damage
- Generosity confuses targeting
- Taking coins from it during combat weakens it
Loot
- Enormous Wealth (500+ coins)
- Golem Core (legendary crafting)
- Random Magic Item (from absorbed treasures)
Envy Spawn
Tier 2Shadow Entity
Manifestations of collective jealousy in the Hall of Comparisons. They take forms of idealized strangers—beautiful, successful, everything you're not.
Corpus
10
Anima
14
Ego
8
Abilities
- Comparative Strike: Damage based on target's lowest stat
- Show What You Lack: Forces target to see their failures (Ego check or despair)
- Better Than You: Gains +2 to any stat target feels inadequate about
- Merge: Two Spawn can combine into stronger form
Weaknesses
- Self-acceptance dissolves them
- Genuine compliments to others damage them
- Those content with themselves are invisible
Loot
- Mirror Shard (shows insecurities)
- Comparison Essence (alchemical)