Nowhere Land

DROP System: Probability Analysis

Interactive Probability Calculator

Use the interactive calculator below to see exact probabilities for your character's dice pool.

Dice Pool Statistics

The statistics below show expected values and distributions for different pool sizes.

Success Rates by Pool Size

This chart shows how success rates improve as you add more dice to your pool.

Pool Size Matters

Larger pools produce more consistent results.

Explosions Are Powerful

Explosions add significant upside potential.

Success Tier Distribution

Success tiers show the distribution of outcomes for a given configuration.

Normal Success Dominates

Most successes fall in the Normal tier.

Critical Success Rarity

Critical successes are rare but dramatic.

Impact of Skills

Skills dramatically affect your success rate. A +5 skill bonus can shift outcomes by 20% or more.

Untrained Zone

Untrained characters struggle to meet even moderate difficulties.

Trained Zone

Trained characters can reliably meet moderate difficulties.

Expert Zone

Experts can tackle extreme challenges with confidence.

Impact of Imagination Points

Imagination Points can be spent to boost your rolls in several ways.

IP Tip

Consider the opportunity cost before spending IP.

Kept vs. Rolled Dice Strategy

Choosing to keep dice (auto-4) vs. rolling them is a key tactical decision.

When to Keep Dice

  • You need guaranteed success at a specific TN
  • You cannot afford to fail
  • Your pool is large enough to absorb the variance

When to Roll Dice

  • You need to reach higher success tiers
  • You have room for failure
  • You want to trigger explosions

Reach & Push Comparison

Reach and Push are two sides of the same coin—both alter your odds but with different risk profiles.

Reach

Reach adds dice now at the cost of future capability.

Immediate boost to current roll

Creates debt for your next test

Push

Pushing lets you reroll failed dice, but at a cost.

Opportunity to succeed when you would otherwise fail

Risk of taking a Wound if still failing

⚠️ DROP System v2 Probability Updates

The following sections cover probability analysis for new v2 mechanics.

Zero Dice Probability Analysis

Characters with 0 in an attribute face critical decisions. Here's how the two Zero Dice options compare:

OptionExpected ValueSuccess vs TN 12Risk
2d6 Take Lowest~2.530%Safe (no State)
Reach for State~4.17 (with explosion)0%Guaranteed State

When to Take Lowest

Use when you can't afford a State, or when the TN is so high that even the Reach die won't help. Safe failure is better than dangerous failure.

When to Reach for State

Use when you desperately need success and have no other options. The State is guaranteed, but the extra ~1.6 average value could make the difference.

Sets: Probability by Pool Size

The probability of rolling matching dice (Sets) increases significantly with pool size. Here's how likely you are to roll at least doubles:

PoolAny DoublesAny TriplesExpected Bonus
2d616.7%-+0.17 dice
3d644.4%2.8%+0.50 dice
4d672.2%9.7%+0.82 dice
5d690.7%19.4%+1.11 dice
6d698.5%31.9%+1.38 dice

Reach/Push Exclusivity: Strategic Analysis

In v2, once you Push you can no longer Reach until you rest. This creates a critical decision point that affects all future rolls in the session.

Reach-First Strategy

  • ✓ Reach early when stakes are lower
  • ✓ Build up Reach debt you can recover via Sets
  • ✓ Save Push for critical moment
  • ⚠️ Risk: accumulating Wound risk from 1s

Conservative Strategy

  • ✓ Avoid both until necessary
  • ✓ Use Sets to build dice organically
  • ✓ Push only as last resort
  • ⚠️ Risk: may fail winnable rolls

Single Explosion: Updated Probabilities

In v2, explosions are limited to once per die (no chains). This changes expected values:

Mechanicv1 Expectedv2 ExpectedChange
Single d64.204.17-0.03
Max single die∞ (theoretical)12Bounded
Explosion 1 = Fail?YesNoSafer

v2 Explosion Benefits

Rolling a 1 on an explosion die has no negative effects in v2. This makes explosions purely beneficial—there's never a downside to a die exploding.

Key Takeaways

For Players

  • Always consider the risk-reward ratio before spending IP
  • Keep dice when you need guaranteed success
  • Roll dice when you need higher tiers
  • Track your wound count to avoid the death spiral

For Tricksters

  • Set difficulties based on the fiction, not the math
  • Use the death spiral to create dramatic tension
  • Remember that explosions can turn failures into successes
  • Track player wound counts to anticipate their capabilities